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Hamish Nuwen
Escuadron Federal de Asalto
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Posted - 2017.03.08 14:02:17 -
[1] - Quote
What about this: make it about spending time in the plex (obviously) but not about an explicit timer. Other activities have been improved by being replaced by minigames that rewarded an active attitude, so let's make the conquer of an offensive plex some sort of "minigame" where you have to spend time by actively doing something instead of waiting bored a timer to expire.
For example: something based on deployables (something similar to mobile depots but cheaper and without reinforcement state). Let's say that an offensive plexer have to sequentially deploy five of these ministructures in the plex and every of these structures have a 60 sec deploy time, then you have to move to the beacon to "activate it " (another 60 sec timer) and then you can start to deploy the next ministructure. You can also force to spread these structures by imposing limits to where they can be deployed (for example 20km each other and the beacon but no more than 100km from it). The ministructures are very vulnerable when deploying, but when activated they have enough HPs to resist an average ship of the size of the complex for 2 minutes. If the attackers succeed in deploying 5 of these structures, the complex is conquered and every player that deployed one of these gains and amount of LPs (for example 2000 LPs each for a novice complex). For bigger complex, the ministructures must be bigger and also slower to deploy (and more expensive).
The defenders simply have to destroy these structures. The more DPS or the more ships, the faster they can destroy them. They also gains LPs from destroying them like they already do from destroying enemy ships. So the defense of a system is more patrol-and-destroy than wait-here-spinning-bored.
Opinions? |

Hamish Nuwen
Escuadron Federal de Asalto
0
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Posted - 2017.03.08 17:40:45 -
[2] - Quote
Cearain wrote:Hamish
I appreciate the attempt but wouldn't you agree that sounds like busy work and shooting structures is not much better than than not shooting structures (if its better at all).
The mechanic should also provide a motive for the defenders to stay in the complex for a bit, or it would be unbalanced. The main difference would be that you can exchange time for damage. So if you need 2 mins for an average ship to destroy the ministructure, 5 pilots would do that in 24 sec. That's the time to kill a current rat. So this mechanic encourages collaboration between pilots (something that was penalized with the new LP system*) and also avoids situations where numbers are clearly in favor of one side, but anywaythey have to sit here and wait.
* I played FW in 2008-2010 and then you invited other people to the plex so everybody could get the standing. And that was neat. |

Hamish Nuwen
Escuadron Federal de Asalto
0
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Posted - 2017.03.08 21:05:33 -
[3] - Quote
Boozbaz wrote:One of the things that I want changed with FW is the way you deplex. Deplexing can be one of the most boring, uninteresting and disengaging things in EVE. You just sit there, for 10-39 minutes, babysitting an NPC...
I can't agree more.
My proposal doesn't have deplexing at all. The only way to prevent an offensive plexing attempt is to actively engage with the plexer/plexers. If nobody is attacking nobody has to defend it, so no more time wasted deplexing. This also means the end of AFK plexing, or plexing with alts with unfitted frigates or with stabs. It has no sense mechanically or economical gain.
In offensive plexing the incentive preventing them to run freely is the money (or better: LPs) the ministrutures cost. You can't avoid for them to run, but you can punish them (at least a bit) for doing so, That prevent tactics like rabbit plexing (unless you want to risk to lose more money/LPs that you can earn).
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Hamish Nuwen
Escuadron Federal de Asalto
0
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Posted - 2017.03.08 21:13:30 -
[4] - Quote
Cearain wrote:The intel tool would tell you where people are running plexes.
The tool you want already exists. It's called "your fellow capsuleers". Ask around you and they give you the war targets you want.
I can tell you that CCP is not going to waste time fixing problems that are not their problems but players problems.
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Hamish Nuwen
Escuadron Federal de Asalto
0
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Posted - 2017.03.08 23:32:40 -
[5] - Quote
Scialt wrote:Doesn't there have to be some kind of way to roll back the contention level of a system.
Oh, yes I forgot this, it would decay automatically with time. The upper the tier of the system, the faster it will decay. So the defenders would have a good incentive to improve the system tier and help with some "passive defense", and attackers would try to degrade it to facilitate the conquest.
(A more hardcore approach would be that in systems with no tier it will not decay at all).
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Hamish Nuwen
Escuadron Federal de Asalto
0
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Posted - 2017.03.08 23:45:38 -
[6] - Quote
Cearain wrote: Hamish You say other players have this intel but they obviously donGÇÖt. Right now let's say IGÇÖm in frerstorn. How many plexes are being run in all the systems withing 2 jumps of me?
First requeriment of any type of army: reconnaissance. If your militia don't have that, then you guys have a more serious problem that some plexers.
Cearain wrote:You would need to have about 7 alts in different systems to know this information.
No, you don't. You let other people play this game too. It's called factional (factions=groups) warfare for a reason.
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